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Don’t Skimp on Design

June 21, 2010 in General Business by f3 fund it

design should never compromise functionality, nor should functionality ever compromise design

Design is something that start ups tend to miss, forget about, or pay little attention to, and this is especially true for those with an engineering background.

Engineers tend to think that as long as it’s functional, and works right, it will appeal to the masses, but these engineers forget that the majority of the population are not engineers and in fact just general folk, and if your product targets the masses, one of the best pieces of advice we can offer is DON’T SKIMP ON THE DESIGN.

Remember the Volvo’s from the 80’s and 90’s? Great cars on the inside, but ugly, real ugly. Then comes Ford, buys the car division, redesigns the body and sales go through the roof, the cars, are now not only safe but cool.

Old example? Look at Android and iPhone OS. Android is open, there are no limits on what you can, can’t do, there is no parent company that strictly dictates what you can put on an Android phone, it’s open. Yet the sales are meager in comparison to the iPhone. Why? Well, it’s cool, the design is sleek and well thought out. Apple more so than any other company is known for the quality of its industrial design, and it shows, just look at the bottom line even during this recession. Now look at Compaq. Who?

Are you starting to see the point?

But thing is as a start up you don’t have the resources to splurge on IDEO, or hire some of the best industrial designers in the industry. Problem? Not really.

If you’re by a major metropolitan area chances are there’s a school which exclusively teaches design, or at least has faculty or a programme that deal with it. Your best bet is to contact them, explain what you’re looking for and see if you can’t involve students in a project, or even hire one as an intern. When it comes to design most of these students will be light years ahead of you and your engineers, they’ll be overjoyed at the possibility of getting some real world experience, and best of all, they’ll make your product attractive to the wider community.

A few things to note.

FlowerBall1. Some designers may go overboard and make it the best looking whatever it is, but completely non functional. Stay away from these and ask to see previous projects.

2. As an engineer, you’ll most likely describe what it is the product does in a way that the designer won’t understand. For this we recommend looking over our older post on value propositions and elevator pitches. Good communication is key.

3. Let the designer do what they’re good at, design. You’re there to get the business going, not micro manage.

4. And remember, design should never compromise functionality, nor should functionality ever compromise design.

And if you’re looking for a design school near you – just click here.

Knowing your customer – the key to successful design

May 25, 2010 in General Business by f3 fund it

More often than not you will see features and ideas developed and implemented int0 products that serve no purpose whatsoever, they may be nifty little things such as a fingerprint scan to bypass the password on your mobile app, of they may be a peripheral port on an some electronics that serves absolutely no purpose other than being there. Why do we put them in? To make the product cooler? To make it future ready? For 5 years down the line? Most of the time, all these extra features are useless, and here’s why.

Let’s look at it this way.

  1. What real purpose do these extra features serve? And
  1. How do your customers, or how will your customers engage your product and/or service.

Often times when designing your product or service you’ll want to add in additional “doo-babs” because they’re cool, or will make your product stand out from the competition, or will allow for the eventual possibility of expansion five years down the line. But in reality, will any of this provide an added benefit or is it just some kitsch that cost you time and money to develop? And how do you know if a feature is necessary, well this second part comes down to knowing your customer.

Who is your customer, how does your customer engage the product or service – what is the value that your product or service offers your customer.

Let’s look at the mobile fingerprint concept which recently came up in conversation at an entrepreneurship meeting that I attended here in Barcelona. Sure, it’s a nifty little feature that substitutes the login/password combo of a mobile application, but what does it add in terms of functionality. Not much. But what does it take away in terms of time & resources?

Implementing a traditional login/password combo takes about 5 minutes worth of work, fingerprint recognition, in all likelihood a bit more – in fact probably a lot more.

The time that it took the programmer to develop the fingerprint recognition would have been better spent working on a core function of the software or making sure that the software is bug free, and if that had already been completed then time to market would have been decreased. Lower time to market, the quicker your company starts earning ducats.

Just because a feature may seem “cool”, it’s not necessarily a key component. Will something like a fingerprint password scan make the customer use your product over your competitions? Personal privacy issues aside, probably not.

What will make them use it over the other is the value it offers. Software developers often go beyond themselves and develop really cool but really useless technologies – i.e. aforementioned fingerprint login. But logins and fingerprints aside, they’ll often develop feature heavy applications where the end user will simply want a stripper down version. Meaning, the end user will typically not engage a phone for more than 15 seconds – aside from a flight, a bus ride, or a few hops on the metro. They want their info, they get their info, and they exit the application.Wham, bam, thank you ma’am. A good example of a stripped down version of a software is 37 signals – all they provide are the basics, and leave the hoopla out of it.

By developing 50,000 features into that application that are for the most part an unnecessary expenditure, you’re wasting money, resources, and time, but more importantly you’re not thinking how the customer will use your product.

At the end of the day successful design is not about “cool” but about “functionality” and that applies to anything from mobile applications, to chairs, and cars – and once that functionality is in there, well then you can add in the cool.

VIDEO Series: Innovation Design Process and Teambuilding

January 27, 2010 in Video Series by f3 fund it

BY F3FUNDIT

This video series comes from the leader in innovation consulting & design, IDEO. And if you don’t know who IDEO is, it’s all the more reason for you to watch, not only to see these guys in acion, but learn the process behind innovation design and apply some of the best practices to your own products and services.

However, there is another lesson in these videos which is not only about the design process, it’s the mix of individuals that IDEO hires, you’ll see that they aren’t all “designers” by trade, but come from a wealth of backgrounds.

Why is this? Well, I suppose you’ll just have to watch, total run time is about 21 mins.

Part 1

Part 2

Part 3